Reading 02 WEEK 14 – Planning for Research Topic ‘The resurgence of simple games – board games, card games TT RPGS’





Figure 1Digital Board game (Newsatlas, 2020)


Week 2 Reflection Breakdown

Evaluation of selection based on the research topic checklist:

Does my research topic focus on a narrow topic that will allow me to provide an in-depth analysis instead of a superficial survey?

There is quite a lot of research involved in this topic. There is the history of games but also narrative analysis. This will be the basis for looking at game technology today.

Is the topic significant to you and other researchers?

In game development today I think this topic is very significant. Many digital games arose from basic board games. Analysing the behaviour of players and what they want and find satisfying in a board game can help digital game designers today.

Can the research topic be researched and described by the assignment’s deadline?

There is a lot of research required and a lot of text to get through. I am hoping this is achievable.

Is there enough information and material available to develop your research topic?

A google search seems to indicate there are both academic and non-academic texts available on the topic.

Does the research topic allow you to investigate variables and relationships within and between sources?

There does seem to be a link between roleplaying games (RPG) and learning which is being used a way to digitally teach people.

Does your research topic give your research direction?

I think this is a good way to analyse games. This is not a module I am very comfortable with. Researching how this began will be a good way for me to understand the process better.

Search strategy

Challenge:                   

I need to improve on note-taking: Reading a lot of text is challenging for me.

Achieved by:               

I set up Speechify which may reduce the time it takes me and increase my comprehension of the long texts by helping me take out the important information sooner.

Challenge:                 

I also need to be able to identify what is worth reading and what is not.

Achieved by:              

  • Reading the introduction of both academic and non-academic texts
  • Reading the conclusion of academic texts
  • Reading the reference list of academic texts that are deemed useful

 

Google and google scholar will be used to search initially.

I will devise a word search database, ie – ‘history, board games’, ‘role playing games’ Figure

Search words – (this list will expand as the weeks progress)

Predigital games search results on google scholar:

Predigital precursors of gamification – (Poor Match)

Toward a cultural theory of gaming: Digital games and the co-evolution of media, mind, and culture -

Literacy through Gaming: The Influence of Videogames on the Writings of High School Freshman Males. – Literacy through Gaming seems like another good search possibility

Communities of play: Emergent cultures in multiplayer games and virtual worlds – GOOD Match

Touchscreen table packs dozens of digital board games and puzzles (Good Match)

The philosophy of the game in the American ludic novels of pre-digital and digital era – Poor match, not sure this is relevant or if this will lead to further search options



                            Figure 2 Google search for sample words ‘history, board games’



                                Figure 3 Google Scholar sample search for ‘history, board games’

 

Set up a Matrix on Zotero with four folders:

Links:

The history of Gaming: An evolving community

This is a non-academic text. It is understandable and informative however it is very general. It does include information on the first major digital game, Atari which will be useful to research.

Predigital Precursors of Gamification

This is a long and complicated article. It is more relevant to the USA relevant and more a definition of the word gamification.

Chapter 5 Games as social interaction

This was an interesting chapter outlining the relationship between gaming and learning. The author talks about collaboration and competitiveness, teams, strategy and cheating. It is easy enough to understand.

References

Newsatlas. (2020). Touchscreen table packs dozens of digital board games and puzzles [Photograph] https://newatlas.com/games/infinity-game-table-touchscreen-digital-board-games/ [Accessed: 13 April 2022]. 

Techcrunch. (2015). The history of Gaming: An evolving community [Online]. Available from: https://techcrunch.com/2015/10/31/the-history-of-gaming-an-evolving-community/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAD8UT9iKE4oJjgVriBE2y_qGir2flViuGdtmutGnIYOCLFzrnnFb_1s9C6hdauIrPXbSWPBahPxN6oVZy2C_IkW2iESceLbgoP8Sg9oiwAf19KjOJKOCfyynppGAmXOe2e_Ikf5GDYe8Nd4q_RR_vo1Ibb_Qu7A8a_jaPe3c2lUR

Whitton, N. (2014) Chapter 5 Games as social interaction in Digital Games and Learning: Research and Theory [Online]. Available from: https://books.google.ie/books?id=Fz8sAwAAQBAJ&pg=PT78&lpg=PT78&dq=predigital+games&source=bl&ots=1fkyXE6Oci&sig=ACfU3U3VISY5YK__ASgvBA1B4VeXeTvuyg&hl=en&sa=X&ved=2ahUKEwiXiuT1i9_3AhWMFMAKHWGXDNsQ6AF6BAgOEAM#v=onepage&q=predigital%20games&f=false



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