Reading 02 WEEK 14 – Planning for Research Topic ‘The resurgence of simple games – board games, card games TT RPGS’
Figure 1Digital Board
game (Newsatlas, 2020)
Week 2 Reflection Breakdown
Evaluation of selection based on the research topic checklist:
Does my research
topic focus on a narrow topic that will allow me to provide an in-depth
analysis instead of a superficial survey?
There is quite a lot of research
involved in this topic. There is the history of games but also narrative
analysis. This will be the basis for looking at game technology today.
Is the topic
significant to you and other researchers?
In game development today I think
this topic is very significant. Many digital games arose from basic board
games. Analysing the behaviour of players and what they want and find satisfying in
a board game can help digital game designers today.
Can the research
topic be researched and described by the assignment’s deadline?
There is a
lot of research required and a lot of text to get through. I am hoping this is
achievable.
Is there enough
information and material available to develop your research topic?
A google search seems to indicate
there are both academic and non-academic texts available on the topic.
Does the research
topic allow you to investigate variables and relationships within and between
sources?
There does seem to be a link
between roleplaying games (RPG) and learning which is being used a way to
digitally teach people.
Does your research topic give your research direction?
I think this is a good way to analyse
games. This is not a module I am very comfortable with. Researching how this began
will be a good way for me to understand the process better.
Search strategy
Challenge:
I need to improve on note-taking: Reading a lot of text is challenging for me.
Achieved by:
I set up Speechify which may
reduce the time it takes me and increase my comprehension of the long texts by
helping me take out the important information sooner.
Challenge:
I also need to be able to identify what is worth
reading and what is not.
Achieved by:
- Reading the introduction of both academic and non-academic texts
- Reading the conclusion of academic texts
- Reading the reference list of academic texts that are deemed useful
Google and google scholar will be
used to search initially.
I will devise a word search
database, ie – ‘history, board games’, ‘role playing games’ Figure
Search words – (this list will
expand as the weeks progress)
Predigital games search results on google scholar:
Predigital precursors of
gamification – (Poor Match)
Toward a cultural theory of
gaming: Digital games and the co-evolution of media, mind, and culture -
Literacy through Gaming: The
Influence of Videogames on the Writings of High School Freshman Males. – Literacy through Gaming seems
like another good search possibility
Communities of play: Emergent
cultures in multiplayer games and virtual worlds – GOOD Match
Touchscreen table packs dozens of
digital board games and puzzles (Good Match)
The philosophy of the game in the
American ludic novels of pre-digital and digital era – Poor match, not sure this is relevant or if this will
lead to further search options
Figure 2 Google search for sample words ‘history, board games’
Figure 3 Google
Scholar sample search for ‘history, board games’
Set up a Matrix on Zotero with
four folders:
Links:
The history of Gaming: An evolving community
This is a non-academic text. It is
understandable and informative however it is very general. It does include
information on the first major digital game, Atari which will be useful to
research.
Predigital Precursors of Gamification
This is a long and complicated
article. It is more relevant to the USA relevant and more a definition of the
word gamification.
Chapter 5 Games as social interaction
This was an interesting chapter
outlining the relationship between gaming and learning. The author talks about
collaboration and competitiveness, teams, strategy and cheating. It is easy
enough to understand.
References
Newsatlas. (2020). Touchscreen table packs dozens of digital board games and puzzles [Photograph] https://newatlas.com/games/infinity-game-table-touchscreen-digital-board-games/ [Accessed: 13 April 2022].
Whitton, N. (2014) Chapter 5 Games
as social interaction in Digital Games and Learning: Research and Theory
[Online]. Available from: https://books.google.ie/books?id=Fz8sAwAAQBAJ&pg=PT78&lpg=PT78&dq=predigital+games&source=bl&ots=1fkyXE6Oci&sig=ACfU3U3VISY5YK__ASgvBA1B4VeXeTvuyg&hl=en&sa=X&ved=2ahUKEwiXiuT1i9_3AhWMFMAKHWGXDNsQ6AF6BAgOEAM#v=onepage&q=predigital%20games&f=false
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