Game Design Readings

The first reading is by Ian Schreiber who provides a basic definition of a game along with a description. It includes the example of a game of Three-to-fifteen (a version of Noughts and Crosses). I felt this was a decent way of explaining what a game is. He uses the example as a case study to inform his readers the elements of a game. The Objective, Progression and Resolution. We were also given a tash to make a game, draw a path, then a goal, opstacles and then steps. Which I found quite simple. 

The second reading is by Kultima Annakasia. She analyses the proccess of designing a game. From brainstorming (referencing a 1930's technique on it) and, including interviews and seeking forms of inspiration. Her planning involves getting feedback on her ideas from others. She argues with better education that creative work would be more encouraged. I feel her article made some good point on this.

The final reading is by White_crow who argued similar points. Before brainstorming however, there needs to be training, they argue that without training, all you can do is think. While brainstorming, the task needs to be stated, people need to build on each others ideas before groups are made. Scamper is when you make something you hate doing easier. Which is something I support. SO you replace something in your project, combining two different genres in the proccess, adapting, so applying old technilogied and update then to new technologies. Modify the mechanics, while applying new ones while eliminating others, and reverse or expand in making the game. Finally, the Ramsey method. This requires examining the amount of information (manically), to reveive some new information in the proccess. It is a psychological theory. Many people with psychosis, paranoia, schizophrenia etc have been alleged to use this as they can see evidences in their theories. It is used as something that causes once to make contradictory conclusions when they first see something. 

Comments

  1. Very good blog. Great explanation as to what a game is

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  2. Hi Emma
    From hearing you talking in labs and lectures, asking questions, and making arguments I find that you are interested about a lot of things, and you have your strong opinions. I usually struggle when I must talk in front of an audience, so I admire how expressively you talk.
    The game design reading article is very nice written, you explain everything very well.

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  3. Hi Emma, I really enjoyed reading this post. It provided a simple and breakdown of the articles we read for this week. I agree with you before brainstorming there should be some sort of training. I really like the Ramsey method, i find it most interesting and i find all ideas stem from. the ramsey method. You have really nice academic style of writing.
    Also such a great range of games, but i haven't played halo 2 in so long.

    Alex.

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  4. Your thoughts about that are beneficial and yeah when we start brainstorming for the ideas to design, we have to think about
    mechanics, how will it look like and what are the resources we need to include to make it challenging and enjoyable but when we
    start actually designing it we will definitely change things to see how it will work when playing it.

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  5. Hello Emma, Overall this was a great read and shows me a lot about how much you understand the articles you read on Game Design as you showed a lot of information from all the articles you read which is very cool to see and it looks like you are very interested in it considering the amount of info you gathered from everything. Keep up the good work :)

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